User contributions for Nazwahdi

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5 May 2023

  • 13:3313:33, 5 May 2023 diff hist +5,833 N Skill ArcheryCreated page with "{{Classic Era}} '''The skill that governs the use of bow-type ranged weapons.''' Archery provides Warriors and Rogues with a Ranged Attack skill to safely pull enemies, gives Shadow Knights and Paladins an alternative with longer range and free of mana, and is specialized by Rangers for kiting, pulling, and situational DPS in raids and groups. == Classes == *Ranger (Max 240?) *Warrior (Max 240) *Rogue (Max 240) *Shadow Knight (Ma..."
  • 13:3213:32, 5 May 2023 diff hist −16 Skill Lay on HandsNo edit summary current
  • 13:3213:32, 5 May 2023 diff hist +590 N Skill Lay on HandsCreated page with "{{Classic Era}} A Paladin only skill which grants an instant heal equal to roughly 32 x the paladin's level to a single target, with a 72 minute recast timer. Once used the Ability key will not display the cooldown correctly. You can reset it by zoning or camping and then it will display correctly. NPCs will use this ability on themselves when they reach low health, before fleeing, if they are not stunned or feared. If used on you:You feel a healing touch. If us..."
  • 13:3013:30, 5 May 2023 diff hist +28 N CharasisRedirected page to Howling Stones current Tag: New redirect
  • 13:2813:28, 5 May 2023 diff hist +2,486 N Skill Harm TouchCreated page with "<div style="margin-bottom: 20px;"> link=|border|left A Shadow Knight only ability which deals a large amount of damage to a single target, with a 72-minute timer. It has a range somewhat larger than melee range, but much shorter than the usual range of most spells. Once used the Ability key will not display the cooldown correctly. You can reset it by zoning or camping and then it will display correctly. '''The damage formula is: ''' :'''D..." current
  • 13:2713:27, 5 May 2023 diff hist −104 Skill Specialization→‎How does it work? current
  • 13:2713:27, 5 May 2023 diff hist +10,740 N Skill SpecializationCreated page with "__NOTOC__ Specialization is the means by which a spellcaster increases their mana efficiency in a given area of magic. Granted to intelligence-based casters (wizard, enchanter, necromancer, and magician) at level 20 and priest classes (cleric, shaman, and druid) at level 30, they obtain the ability to specialize in the five fields of magic. Whilst a caster can gain skill in all five, only one field can exceed a skill of 50. Whichever skill first exceeds 50 becomes the pr..."
  • 13:2513:25, 5 May 2023 diff hist +126 Skill Meditate→‎Patch History current
  • 13:2113:21, 5 May 2023 diff hist +2,707 N Skill MeditateCreated page with "== General == Meditate greatly improves mana regeneration rates. Without it, you only gain 2 mana (per tick) when sitting. * For every 12 points your Meditate skill has, you will regenerate +1 mana (per tick) when sitting. * As long as you have trained 1 point into it, Meditate automatically happens when sitting. * Whether you have Meditate or not, you will only gain 1 mana (per tick) when standing. A "tick" happens every 6 seconds (server side). * It does not matte..."
  • 13:1913:19, 5 May 2023 diff hist +1,912 N Skill Pick LockCreated page with "'''This skill allows you to attempt to steal an item or coin from an enemy's pockets.''' == Classes == * Rogue '''Level 7''' (Max 200) == General == A failed attempt at pick pocketing will cause the NPC to say the message. "Stop, thief! <your_character_name>" A few critical notes on pick pocketing: * You can't Pickpocket with attack on. * You can't pickpocket magic items. That excludes a lot. * You can't pickpocket wielded items. * You can only pick pocket..." current
  • 13:1913:19, 5 May 2023 diff hist +359 N Skill Tail RakeCreated page with "{{expand}} An '''Iksar''' Monk special attack. Tail Rake is trainable at level 25, where it replaces Eagle Strike as the main Monk special attack. It is superseded by Flying Kick at level 30. Human Monks get Dragon Punch instead. == Classes == * Monk - Level 25 '''(Max 225)''' {{Navbox Skills}} Category: Skills" current
  • 13:1613:16, 5 May 2023 diff hist −12 Skill TrackingNo edit summary current
  • 13:1613:16, 5 May 2023 diff hist +2,108 N Skill TrackingCreated page with "This skill enables you to locate nearby targets. When you click the "Tracking" button a tracking window opens, listing all of the mobs within your character's tracking range. After selecting any of those mobs the game will inform you, every few seconds, which direction that mob is in. The higher your skill, the farther away you can detect your prey. Your class also matters: rangers track better than druids, who track better than bards. Rangers especially excel at tra..."
  • 13:1313:13, 5 May 2023 diff hist +2,592 N Skill HideCreated page with "This skill causes you to hide in the shadows, granting you an effect similar to Invisibility as long as you do not move. While you will always appear to hide on your own screen, you may still be visible to other players and NPCs/mobs. Having a higher skill level increases the chance that a hide attempt will succeed. Methods to identify a successful Hide (if you are not a Rogue): * Consider (with <code>/con</code> or by pressing "c") a '''non'''-indifferent mob afte..." current
  • 13:1213:12, 5 May 2023 diff hist +13,278 N Feign Death (Ability)Created page with "This skill/spell grants you the ability to pretend to be dead. If successful all enemies that are currently engaged with you will lose interest. If you keep feigning death long enough the enemies will completely forget about you. This ability can be used for an indefinite amount of time to keep oneself safe from enemies. == Classes == * Monk - Level 17 '''(Skill, Max 200)''' * Shadow Knight - Level 30 '''(Spell)''' * Necromancer - Level 16 '''(Spell)'''..." current
  • 13:1213:12, 5 May 2023 diff hist +630 N Skill Feign DeathCreated page with "{{Disambig3|Feign Death (Ability)}} {{Disambig3|spell version of Feign Death}} This skill grants the Feign Death (Ability), allowing the character a chance convince enemies that they are dead. If successful, all enemies currently engaged will lose interest, and (after a delay) return to what they were doing. After enough uses of the skill enemies will completely forget the character, and once used successfully it can be maintained for an indefinite amount..." current
  • 13:1013:10, 5 May 2023 diff hist +34 N VeliousRedirected page to The Scars of Velious current Tag: New redirect
  • 13:0913:09, 5 May 2023 diff hist −304 Skill Sneak→‎Deprecated current
  • 13:0913:09, 5 May 2023 diff hist 0 N File:270degrees.gifNo edit summary current
  • 13:0813:08, 5 May 2023 diff hist +7,554 N Skill SneakCreated page with "'''Sneak''' enables you to move silently and avoid detection. When a Sneak is successful, it is immutable, and the effect lasts so long as an NPC has their "back" turned to you. == Classes & Races == * Halflings '''Level 1''' (Max 50) * Rogue '''Level 1''' (Max 200) * Monk '''Level 8''' (Max 113) * Ranger '''Level 10''' (Max 75) * Bard '''Level 17''' (Max 75) == Overview == Sneak is a non-combat ability that silences your footsteps. Sneak..."
  • 13:0713:07, 5 May 2023 diff hist +9,036 N Skill FishingCreated page with " I am so tired. Leave me be. All I wish to do is fish! - Aglthin Dasmore <div style='float:left; padding:15px;'>__TOC__</div> == About == Fishing allows people to pull fresh fish (among other things) from bodies of water. It requires a fishing rod (e.g. Fishing Pole) and bait (e.g. Fishing Bait or Fishing Grubs). To fish, equip a rod in your main hand with bait in your inventory and stand near a body of water, then cast your line by using the Fishing skil..." current
  • 13:0613:06, 5 May 2023 diff hist +1,967 N Skill Bind WoundCreated page with "Bandage your wounds to heal some damage. At 200 skill or below, the formula is 1 HP per 4 points of Bind Wound, for a max of 50 HP at 200 skill. At 201 skill or above, the formula is 1 HP per 2.5 points of Bind Wound, for a max of 84 HP at 210 skill. Consumes a Bandages or similar item when used. ''Note:'' All classes that can exceed 200 skill Bind Wound can bind to 70% at 201, otherwise bind wound can only heal you to 50% health. Monks exceed..." current
  • 13:0513:05, 5 May 2023 diff hist +6 Skill Begging→‎Information current
  • 13:0513:05, 5 May 2023 diff hist +2,080 N Skill BeggingCreated page with "{{expand}} ==Information== '''Note: It is not necessary to train this skill at a guildmaster in order to level it.''' Beg an NPC for some money! * Begging skill is level-capped at (Level*5)+5 * Has an ~8 second cooldown. * When you perform a successful beg, NPCs will hand you a random amount of coin, ranging from 1 copper to 1(-9?) platinum. Guards seemingly have an infinite amount of coin, but the most I've ever gotten is 1 plat from 0 skill all the way to 250+. For..."
  • 13:0213:02, 5 May 2023 diff hist +18,669 N Skill ForageCreated page with "This skill enables you to find food and water. These items stay with you even after logging out. The higher the skill the more regularly you will succeed in your attempts. You can attempt the skill forage every 100th second. == Who Gets The Skill == * Any Iksar at level 1, fixed at 50. * Bards at level 12, max of 55. * Druids at level 5, max of 200. (skill is level-capped at (Level*5)+5) * Rangers at level 3, max of 200. * Wood Elves at le..." current
  • 13:0013:00, 5 May 2023 diff hist +75 Bard→‎Musical Skills
  • 12:5912:59, 5 May 2023 diff hist +30 Bard→‎Musical Skills
  • 12:5812:58, 5 May 2023 diff hist +118 N Skill SingingCreated page with "One of the many bard instrument skills. == Classes == * Bard (Max: 235) {{Navbox Skills}} Category: Skills" current
  • 12:5712:57, 5 May 2023 diff hist +290 N Skill Wind InstrumentsCreated page with "One of the many bard instrument skills. The Wind Skill can be trained at level 14, although the 1st Wind song is Cinda's Charismatic Carillon at level 11. This will cause more missed notes prior to level 14. == Classes == * Bard (Max: 235) {{Navbox Skills}} Category: Skills" current
  • 12:5712:57, 5 May 2023 diff hist +283 N Skill Stringed InstrumentsCreated page with "One of the many bard instrument skills. The String Skill can be trained at level 8, although the 1st String Song is Chords of Dissonance at level 2. This will cause more missed notes prior to level 8. == Classes == * Bard (Max: 235) {{Navbox Skills}} Category: Skills" current
  • 12:5712:57, 5 May 2023 diff hist +118 N Skill PercussionCreated page with "One of the many bard instrument skills. == Classes == * Bard (Max: 235) {{Navbox Skills}} Category: Skills" current
  • 12:5712:57, 5 May 2023 diff hist +326 N Skill Brass InstrumentsCreated page with "One of the many bard instrument skills. The Brass Skill can be trained at level 11, although the 1st Brass song doesn't come until Denon's Disruptive Discord at level 18. Until then, you can not raise this skill outside using the Bard trainer. == Classes == * Bard (Max: 235) {{Navbox Skills}} Category: Skills" current
  • 12:5612:56, 5 May 2023 diff hist +1,238 N Skill Disarm TrapsCreated page with "Allows a rogue to disable environmental traps, making it safe for a group of companions to pass. No trap in the game has a skill check, making this ability nothing short of 100% useless. But, hey, you're still going to max it, aren't you? What else are you going to do with your time? == Skill-up locations == * There are two fire pots leading to the docks for Overthere barge (Ogre Island) in Timorous Deep. ** Sense Traps and then Disarm Traps to "disarm" the firepot..." current
  • 12:5612:56, 5 May 2023 diff hist +1,912 N Skill Pick PocketCreated page with "'''This skill allows you to attempt to steal an item or coin from an enemy's pockets.''' == Classes == * Rogue '''Level 7''' (Max 200) == General == A failed attempt at pick pocketing will cause the NPC to say the message. "Stop, thief! <your_character_name>" A few critical notes on pick pocketing: * You can't Pickpocket with attack on. * You can't pickpocket magic items. That excludes a lot. * You can't pickpocket wielded items. * You can only pick pocket..." current
  • 12:5612:56, 5 May 2023 diff hist +337 N Skill Sense TrapsCreated page with "This skill will allow you sense any traps in a zone via changing your direction to face the trap. This skill can be increased by binding it to a movement key in your Everquest options. * Using this skill does not drop Hide or Sneak == Classes == * Rogue (Level: 10) * Bard (Level: 20) {{Navbox Skills}} Category: Skills" current
  • 12:5512:55, 5 May 2023 diff hist +3,766 N Skill Dual WieldCreated page with "Dual Wield is the skill which enables you to wield two one-handed weapons simultaneously. == Classes == * Monk - Level 1 '''(Max 252)''' * Rogue - Level 13 '''(Max 245)''' * Warrior - Level 13 '''(Max 240)''' * Ranger - Level 17 '''(Max 240)''' * Bard - Level 17 '''(Max 210)''' == Brief Description == The current per-level cap for Ranger, Bard, and Warrior is (Level + 1)* 5. For Monks the cap is (Level + 1)* 7, and for Rogues it is (Level + 1)* 6...." current
  • 12:5312:53, 5 May 2023 diff hist +613 N Skill RiposteCreated page with "Riposte is a native skill to seize the opportunity of an opening. With this ability, every time you are hit and riposte, you get one free attack. Only works on attacks in front of you. Generates Swing Agro [https://project1999.com/forums/showthread.php?t=412540] == Classes == * Warrior '''Level 25''' (Max 225) * Rogue '''Level 30''' (Max 225) * Paladin '''Level 30''' (Max 200) * Shadow Knight '''Level 30''' (Max 200) * Monk '''Level 35''' (Max 225)..." current
  • 12:5212:52, 5 May 2023 diff hist +1,302 N Skill TauntCreated page with "Taunting can trick an enemy into focusing on you, rather than other party members who may be more susceptible to damage and death. Each taunt has a small chance of moving the taunting player to the top of the aggro list. A successful taunt will, thus, cause the mob to turn its attention towards that player. However this also means that ''taunting a mob which is already attacking you has no effect'' - i.e., it doesn't increase your amount of aggro. Follow up with a Kic..." current
  • 12:5212:52, 5 May 2023 diff hist +981 N Skill SlamCreated page with "Barbarians, Ogres, and Trolls can use this racial ability to stun the enemy, which interrupts spell casting. It is functionally identical to Bash but does not require the user to wield a shield. Slam shares the same cooldown as Bash, Kick and Backstab. Calculations for the Slam ability use the character's value of their Bash skill if it is trained, and using Slam will raise their Bash skill accordingly. For classes that do not r..." current
  • 12:5212:52, 5 May 2023 diff hist +555 N Skill KickCreated page with "Skill: '''Kick''' uses the player's leg to damage an enemy. Monks, Rangers, and Warriors can use this ability to damage enemies. Certain enemies require MAGIC footwear in order for it to work. Starting at lvl 55 Warrior kick stuns, which can interrupt a spell process. Kick shares the same cooldown as Bash, Slam, and Round Kick. ==Classes== * Monk - Level 1 '''(Max 250)''' * Warrior - Level 1 '''(Max 210)'''..." current
  • 12:5112:51, 5 May 2023 diff hist +431 N Skill ParryCreated page with "This skill grants you a chance to parry an incoming melee attack. Thereby turning aside the blow and receiving no damage. == Classes == *Warrior '''Level 10''' (Max 230) *Rogue '''Level 12''' (Max 230) *Ranger '''Level 18''' (Max 220) *Paladin '''Level 17''' (Max 205?) *Shadow Knight '''Level 17''' (Max 205) *Bard '''Level 53''' (Max 75) (Oct 8, 2001 (Max 185)) {{Navbox Skills}} Category: Skills" current
  • 12:5112:51, 5 May 2023 diff hist +469 N Skill OffenseCreated page with "The skill that governs the effectiveness of your attacks. == Classes == {{expand}} *Warrior (Max 252) *Monk (Max 252) *Rogue (Max 252) *Paladin (Max 225) *Shadow Knight (Max 225) *Bard (Max 215) (Oct 8, 2001 (Max 252)) *Ranger (Max 252) *Shaman (Max 200) *Cleric (Max 200) *Druid (Max 200) *Enchanter (Max 140) *Magician (Max 140) *Necromancer (Max 140) *Wizard (Max 140) {{Navbox Skills}} Category: Skills" current
  • 12:5012:50, 5 May 2023 diff hist +32 N Instill DoubtRedirected page to Skill Intimidation current Tag: New redirect
  • 12:5012:50, 5 May 2023 diff hist +1,574 N Skill IntimidationCreated page with "Intimidation, formerly Instill Doubt, is a special attack which fills your target with fear. If successful, the mob will flee just as with the spell Fear. The skill has a low chance to succeed compared to most skills, and even if it succeeds, partial resists (in which the mob flees for a shorter than maximal duration) or full resists are possible. These are likely connected to magic resist since a full resist calls it a "Fear spell". The skill has a cooldown of 10 se..." current
  • 12:4912:49, 5 May 2023 diff hist +892 N Skill Hand to HandCreated page with "The skill that governs how efficiently you fight without weapons. Fists become magical by equipping a Hand to Hand item that is "MAGIC ITEM" (which will defeat mummies and the magical undead). ''Note: There seems to have been a bug about how the cap check is calculated - it was possible for certain classes (e.g., Clerics) to reach skills higher than the cap if they continued to obtain skill-ups after passing the cap as long as the character does not camp or zone. It is..." current
  • 12:4812:48, 5 May 2023 diff hist +453 N Skill Double AttackCreated page with "This skill involves mastering the wrist and stance to get two attacks from a swing. This can increase a melee fighter's damage. == Classes == * Monk - Level 15 '''(Max 250)''' * Warrior - Level 15 '''(Max 245)''' * Rogue - Level 16 '''(Max 240)''' * Paladin - Level 20 '''(Max 235)''' * Shadowknight - Level 20 '''(Max 235)''' * Ranger - Level 20 '''(Max 235)''' (Oct 8, 2001 (Max 245)) {{Navbox Skills}} Category: Skills" current
  • 12:4812:48, 5 May 2023 diff hist +637 N Skill DodgeCreated page with "This skill grants you a chance to dodge an incoming attack. == Classes == *Monk '''Level 1''' (Max 230) *Rogue '''Level 4''' (Max 210) *Warrior '''Level 6''' (Max 175) *Ranger '''Level 8''' (Max 170) *Paladin '''Level 10''' (Max 155) *Shadow Knight '''Level 10''' (Max 155) *Bard '''Level 10''' (Max 155) *Shaman '''Level 15''' (Max 75) *Cleric '''Level 15''' (Max 75) *Druid '''Level 15''' (Max 75) *Enchanter '''Level 22''' (M..." current
  • 12:4812:48, 5 May 2023 diff hist +875 N Skill DisarmCreated page with "This skill allows the combatant to dislodge a wielded weapon from his opponent's hands, knocking it to the ground and forcing him, at least for the moment, to fight hand-to-hand. When used against NPCs with weapons with the MAGIC tag (which encompasses nearly every weapon of significant value), the weapon will not fall to the ground as a dropped item, but instead is moved to their inventory and can be looted later. When used against players, the weapon is placed on their..." current
  • 12:4712:47, 5 May 2023 diff hist +881 N Skill Safe FallCreated page with "This skill enables you to take reduced damage from falling from high places. At maximum levels, you can escape with barely a scratch. A short fall will skill up just as easily as a long one. Run in circles around a area with some Hills or Mountains. == Locations to Max == * Wizard Spire in West Commons * Zone walls in South Karana and The Wakening Lands near the mountains. * Erudin teleportation point "A" * Any zone with mountains or lots of hills. ''South Karana..." current
  • 12:4712:47, 5 May 2023 diff hist +216 N Skill Round KickCreated page with "{{expand}} A Monk special attack. Round Kick is trainable at level 5, and is superseded by Tiger Claw at level 10. == Classes == * Monk - Level 5 '''(Max 225)''' {{Navbox Skills}} Category: Skills" current
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